Psychologist - rubric Mind games
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Mind games
Yatsenko M.V., Kaigorodova N.Z. - Individual Characteristics of Stable and Unstable EEG Parameters in Terms of Their Relationship with Mental Capacity Indicators pp. 9-18

DOI:
10.7256/2409-8701.2017.2.22372

Abstract: The aim of this work was to study individual characteristics of the relationship between mental health and EEG correlates as indicators of brain functioning. The subject of the research is the mental capacity in terms of the brain functioning. To develop and implement measures for timely diagnosis and correction of fatigue felt by students it is necessary to study the influence of various factors of both endogenous and exogenous nature on the functional state of students's organisms and, above all, on the functional state of the brain. The research methods included visual acuity test by Anfimov, tests offered by Eysenck and Strelau to determine the level of introversino and extraversion, emotional stability and properties of the nervous system, and the method of electroencephalography (EEG). The data obtained indicate that the functional state of the brain which provides high indicators of mental health depends more on external factors that define the initial state of the bioelectric activity of the brain than on endogenous factors, i.e. individual typological features of the person.
Kuzina N.V., Kuzina L.B. - On the Question about the Benefit and Harm of Cybersport: Dota 2 Players as Representatives of the Counterculture: Destinies and Personalities pp. 19-31

DOI:
10.25136/2409-8701.2018.3.26529

Abstract: Internet addiction of teenagers to computer network games and online communication has been a nettlesome issue of psychological research over 10 years by now. Game producers and sellers are interested in involving more and more gamers as consumers of their products. Young people are turn out of the process of adequate socialization, they become disabled or inclined to social phobia and, quite often, derealization including suicidal tendencies, lose their chance to make a career or academic success. Using the method of participant observation, the authors performed a longitude (over 6 year long) research of Dota 2 players, their active participation in the game and development of life strategies (including their success in the real life). The authors used the questionnaire survey and observation, analyzed positive and negative effects of being involved in the game as a user and a psychologist, classified gamers depending on their age, socialization ability, territorial location and and traced back the destinities of gamers as well as assessed their capability of independent overcoming of addiction. 
Tereshchenko. .N. - Emotional Creativity in the Structure of General Abilities of Students pp. 25-38

DOI:
10.7256/2306-0425.2014.1.11846

Abstract: In article emotional creativity as the creative ability connected with other mental and creative abilities of students is considered. Importance of definition of emotional creativity for pedagogics, need of its measurement at entrants of creative educational institutions is shown. On the basis of the analysis of literature definition of emotional creativity is given, its components are allocated, its communications with indicators of emotional intelligence are described. Data of own empirical research conducted on group of students are provided, is used author's techniques and classical tests for different types of intelligence and creativity. Indicators of the general emotional creativity and personal emotional creativity are entered. On the basis of the received results, it is claimed that emotional creativity as ability is a condition of effective implementation of artistic activity. Interrelations of emotional creativity with other mental and creative abilities are described. Partial existence of "an intellectual threshold" in the relations of emotional creativity and emotional intelligence is noted. At low indicators the general emotional creativity is interconnected with the general emotional intelligence, and at high – they become independent factors, but there is a communication of personal emotional creativity and emotional intelligence.
Smolko S. - Strategy management decision-making by the example of group decisions in business simulation pp. 43-53

DOI:
10.7256/2409-8701.2016.4.19838

Abstract: The main focus of the article - group decisions in management. A small group is considered in line with the concept of Karl Vick as a carrier of «collective intelligence». This position allows you to correlate the results of the group decisions development with the average characteristics of the group members. Decision-making in the group is analyzed in terms of information processing, knowledge sharing in the small group and in the organization as a whole, the impact on the success of the solution of diversity of participants the group, the roles flexibility of group in situations change. One of the forms of organization of solutions problematic tasks in the group are the business games, including management games. In the theoretical review shows the classification of business games and their main characteristics.Empirical research is based on the modeling of management activities with the help of a business game that simulates the operation of business from the top level. Participants (sample 548 middle managers) were combined in small groups of 5-6 people, and make management decisions in partially structured situation, with limited time to make a decision. In total 66 groups were formed. To analyze and test the hypothesis using the results of group decisions that were decorated as the output characteristics of the game companies aimed at meeting the conditional shareholders and potential investors.The hypothesis that for group management decisions associated with doing business in a competitive environment, characterized by the presence of different strategies: focus on the rapid financial results "here and now"; focus on solving current operational problems; orientation in decisions on long-term development of the company, has been confirmed.
Yasin M.I. - Cognitive Closure and Attitudes in Interpersonal Relationships pp. 46-54

DOI:
10.25136/2409-8701.2017.5.22350

Abstract: Cognitive closure is a mechanism of cognitive activity that saves one's psyche from excessive, contradictory and needless information. This construct is widely used to describe cognitive styles and explain certain socio-psychological mechanisms, mass communications psychology and psychology of religion. Apparent cognitive closure relates to such factors as stereotypization, dogmatism, rigidity of attitudes and aggressive response to conflicts. The author makes an assumption that in order to save psyche from needless information, one may try to avoid communication, certain types of interpersonal relationships or excessive involvement. The hypothesis was experimentally proved based on the research that involved 140 people. The author has used such diagnostic tests as Cognitive Closure Orientation by A. Kruglyansky and Destructive Attitudes in Interpersonal Relationships Test by V. Boyko. The results of the research prove the following: cognitive closure and communicative attitudes are mostly related through the assertiveness parameter. Thus, assertiveness has a negative correlation with most cognitive closure factors. In the same way, accumulation of negative impressions of communication with others has a negative correlation with love for order, assertiveness and cognitive closure. 
Kornilyev V.V. - The Meaning and Nature of the Image of Koschei the Immortal from the Psychoanalytical Point of View pp. 52-121

DOI:
10.7256/2306-0425.2013.4.813

Abstract: Previously psychoanalysis mostly dealt with the analysis of famous myths and legends. However, analysis of fairy-tale characters give as much information about cultural and social development of this or that historical period, too. Fairy-tales about Koschei the Immortal reflect the symbolic struggle between a father and a son for a woman, different types of families (matriarchy and patriarchy) and social relationships. Koschei is the image of the authoritarian father, patriarchy and greed and he is conquered by Ivan Tsarevich who symbolizes one of the rebellious sons, matriarchy and social justice. The fairy-tale also reflects the spheres where the main heroes interact in their psychic reality: the world of the dead symbolizes the unconscious part of the psyche and the living world reflects the consciousness. Koschei the Immortal is the synthesized image of different kinds of Serpents in fairy-tales. All of them symbolize anti-social features of patriarchal totemism. Ivan Tsarevich gets rid of the unconscious psychic influence of the authoritarian ancestor and repeats the process of the delivery of a child by breaking the needle that symbolizes the male genetics.  
Berezina T.N. - About Mental Images of Higher Levels pp. 77-105
Abstract: The author of the article develops the model of the system of images consisting of various levels of processing information. At each level integrators - images of a certain level - are being formed. The described model is based on the cognitive theory of memory (the concept of dual coding) and Pavlov's theory of the first and second reflex systems. Consolidation of visual information is described similarly with the consolidation of information by the second reflex system. The first level images are represented by the eidetic images and they are photographic. The second level images are viewed as the classical secondary images of concrete items. Such images have the visual features and they are visualized as an image with changing elements. The third level images are represented as the images of consolidated items (the 'animals' imagen) and they are visualized as the contour. The forth level images are the images of higher levels (the 'item' imagen). The fifth level images aer non-verbal samples of moral, philosophical and mathematical consolidations. It is assumed that the images of higher levels are polymodal.
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